You can only use this effect of "Rikka Konkon" once per turn. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. You cannot Special Summon monsters from your Extra Deck. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. (If the zone is occupied, destroy the occupying card.) You can only use this effect of "Dark Contract with Patent License" once per turn. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. Each player receives certain effects, depending on the monster Attributes they control. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Card Game Collector
The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. These are the top ten cards to mill with Dragon Shrine! monsters you control with card effects. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. You can only use each of the following effects of "F.A. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. During each of your End Phases, pay 500 Life Points or destroy this card. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. This card's name is treated as "Umi". This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. Yu-Gi-Oh! All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. (You can only gain this effectonce per turn.) You can only use this effect of "Dream Mirror of Terror" once per turn. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only use each effect of "Giant Ballpark" once per turn. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. This card must be face-up on the field to activate and to resolve this effect. 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. You can only activate 1 "Magician's Salvation" per turn. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). All "Springans" Xyz Monsters on the field gain 1000 ATK. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. All information is believed to be accurate but is not guaranteed. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). When your "Danger!" If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. 1996-2023. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. You can only use this effect of "Magikey World" once per turn. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. 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Following effects of `` F.A monster is destroyed by battle with an opponent 's monster to the Graveyard ; 2!